Design InteractiveExperience design

Veterans remembrance VR

About 20 hours of 360° footage from a veterans' remembrance trip, organised into chapters that veterans in hospice care who couldn't make the trip could experience for themselves.

Gaze-controlled menu for a hospice VR app built around a veterans' remembrance trip

The problem

Some veterans in hospice care couldn't make the remembrance trip to Washington, D.C. The footage existed, but hours of 360° video aren't an experience on their own. It had to be simple to find your way around inside a headset.

01

Filmed on the trip.

I traveled to Washington, D.C., with the video team to film the remembrance trip in 360°.

The Experience Live Stream title screen over a mountain landscape
02

Gaze to select.

Back home, I led the experience design: menus controlled by gaze alone, with the footage organised into chapters such as sceneries, moments and the honor flight itself.

Gaze-controlled menu offering Sceneries, Moments, Honor Flight and Live Stream
03

Calm by design.

Scenery choices and minimal controls (home, pause, sound) keep the interface out of the way of the experience.

A meadow scene with three minimal controls: home, pause and sound
04

It made the local news.

The project reached veterans who couldn't travel, and it made local news.

How it was built

My first real UX project: experience design, interface design and the visual system for a VR app.

Platform
A VR app
Navigation
A gaze-controlled menu
Content
About 20 hours of 360° footage, in chapters
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